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Design And Describe Front Cover Of The Magic Game

Design And Describe Front Cover Of The Magic Game.

The front cover of the game depicts one thorny road leading to an intersection where the two auto routes lead to a battle front. Since the other persons on the other side of the game are not aware of the choices made on this side of the battle despite both sides having interest in creating peace, there are intervening hills in between that the main road from the other side goes through only to emerge at a certain point on this side depending on the choice made by the friends on the other end. There are three sets of mountains that form an isosceles triangle with a battle front in the center.

Therefore, there is a thorny road on this side that goes winding through the mountainous terrain and leads to an intersection where two choices are availed: human or supernatural creature. The choice made leads through the foot of one mountain on this side and emerges at the battle front. One choice leads through the foot of a mountain on the left while a different choice leads through the one on the left. For the friends on the other side making a similar choice as made on this side takes them to the opposite hand side such that if the person on this side chose human and is taken through the left route then the other person making the same choice will be taken through their right hand side. The same image applies for the other side where the same choices are availed. The routes for human choice meet at the battle front while the routes chosen based on superhuman creature also meet at the battle front. The battle front is a vast valley with green meadow in the center of the three sets of mountains. The routes emerging from the mountains come through tall trees that have higher branches and owls.

Reference:

Zagal J. P. & Bruckman A. (2008) Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games. Retrieved on November 24, 2013 from URL: http://gamestudies.org/0802/articles/zagal_bruckman